Category Archives: Graphic Design & Photography

Best Photoshop Animal Hybrids!


Song: Cigarrete by Seether. Lots of funny photoshopped animal hybrids! They look so real, great photoshop. Some examples are bird-dog hybrid, snake-cat hybrid, frog-crocodile hybrid, panda-tiger hybrid, etc. Imagine if they are real. I didn’t photoshop them myself, just put here for fun. So funny, just enjoy!
Video Rating: 4 / 5


In this video, i showcase a few of which are the most amazingly edited pictures that were edited with photoshop, one of mine which is the 4th picture. Hope you enjoy. Don’t forget to subscribe and Thumbs up :) .
Video Rating: 4 / 5


Engadget Podcast 243 – 06.10.2011

Engadget Podcast 243 – 06.10.2011

http://www.engadget.com/podcasts/Engadget_Podcast_243.mp3

This week is all about stuff we knew was happening actually happening: we got a big ol’ slice of Apple pie raining down from the clouds, a new way to control your Nintendo fever, and…a bunch of not-so-exciting news from the folks who bought you Windows 3.1, Windows 95, and Notepad. Join Tim, Darren, and Brian as they recount their journeys through piles of press conferences and trade shows here — on the Engadget Podcast.

Host: Tim Stevens
Guests: Brian Heater, Darren Murph
Producer: Trent Wolbe
Music: Got My Mind Set On You

03:55 – WWDC 2011 liveblog: Steve Jobs talks iOS 5, OS X Lion, iCloud and more!
06:27 – OS X Lion launching in July for $ 29.99, Lion Server to run $ 49.99
12:39 – Apple turns iOS ‘PC Free’ with OTA updates and wireless sync
19:11 – Apple unveils iMessage, its BBM competitor, at WWDC
22:24 – Apple announces iTunes in the Cloud, iTunes Match
30:05 – Live from Microsoft’s E3 2011 keynote!
31:00 – Kinect support explodes, EA Sports, Mass Effect 3, and more hop on board
31:30 – Microsoft’s new Xbox 360 UI has Bing voice search across Hulu, Netflix, YouTube, and live TV
32:52 – Kinect Star Wars hands-on: Engadget and Joystiq get in touch with the Force
34:11 – Sony’s PlayStation Vita official: $ 249 for WiFi, $ 299 for 3G
35:00 – Sony’s PlayStation Vita: first hands-on impressions
37:43 – Live from Nintendo’s E3 2011 keynote!
39:05 – Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage
40:00 – Nintendo Wii U console eyes-on
41:50 – Nintendo Wii U controller, first hands-on! (video)
47:33 – Hyperkin SupaBoy portable SNES console hands-on (video)
50:24 – Listener questions

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Send your questions to @tim_stevens.
Leave us a voicemail: (423) 438-3005 (GADGET-3005)
E-mail us: podcast at engadget dot com
Twitter: @tim_stevens @bheater @darrenmurph

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Engadget Podcast 243 – 06.10.2011 originally appeared on Engadget on Fri, 10 Jun 2011 13:30:00 EST. Please see our terms for use of feeds.

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Engadget
Trent Wolbe

Engadget Podcast 242 – 06.03.2011

http://www.engadget.com/podcasts/Engadget_Podcast_242.mp3

This was a big, busy week that had the Engadgeteers spread far and wide across the globe getting the down and dirty on every piece of gear that came into the universe. You might feel overwhelmed. And we don’t blame you. There are lots of us, and only one of you, so let us help you boil it down for you in this, the 242nd edition of the Engadget Podcast.

Host: Tim Stevens
Guests: Brian Heater, Richard Lawler
Producer: Trent Wolbe
Music: Are You Gonna Go My Way

04:03 – Microsoft unveils Windows 8 (video)
10:30 – HP’s Leo Apotheker totally open to licensing webOS to other handset makers
13:40 – Live from D9: Google’s Eric Schmidt takes the stage
19:45 – ASUS targets Christmas for Padfone launch, hints at Ice Cream Sandwich (video hands-on)
23:52 – Acer W4 Windows Phone Mango handset eyes-on (video)
24:42 – Acer Iconia M500 runs MeeGo on an Atom CPU, coming at the end of this year (hands-on video!)
25:08 – ASUS outs UX21 ultrathin laptop with up to Core i7 CPUs (video hands-on!)
26:10 – Intel ships 100 million Atoms, celebrates third birthday of netbook CPU
27:02 – LG V300 does multitouch, 3D, all-in-one
29:10 – Apple to unveil iCloud, iOS 5 on Monday, June 6
38:10 – Barnes & Noble Nook WiFi review
44:43 – Sony stands behind its digital projectors, claims the only thing ruining movies is Russell Brand
47:50 – Hulu, Miramax deal means Netflix, Hulu Plus both add Pulp Fiction and more starting today
49:30 – Sony promises global PSN restoration by week’s end, except in some parts of Asia
49:52 – Nokia’s online stores go offline in France and Spain (update: Netherlands too)
50:15 – Danger’s iconic Hiptop fades away / the Sidekick is here to stay
50:55 – Patent reveals Microsoft’s Zune Nano, reminds us of an ambitious past
51:40 – Cellphones are dangerous/not dangerous: the WHO changes its mind
52:48 – Palm.com quietly replaced by HPwebOS.com, no wake to follow
54:20 – Sony Pictures hacked by Lulz Security, 1,000,000 passwords claimed stolen
55:35 – Listener questions

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Contact the podcast

Send your questions to @tim_stevens.
Leave us a voicemail: (423) 438-3005 (GADGET-3005)
E-mail us: podcast at engadget dot com
Twitter: @tim_stevens @bheater @rjcc

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Engadget Podcast 242 – 06.03.2011 originally appeared on Engadget on Fri, 03 Jun 2011 14:36:00 EST. Please see our terms for use of feeds.

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Engadget
Trent Wolbe

Engadget Podcast 239 – 05.13.2011

http://www.engadget.com/podcasts/Engadget_Podcast_239.mp3

Engadget Podcast

Do y’all like Google stuff? If you don’t, do you really hate Google stuff? Either way, good. We’ve got you covered. We’ll give you more reasons to gLove them or gHate them, because we’ve got almost a full hour of chatter about all the stuff they did this week: apps, upgrades, hardware, and a good old-fashioned smear campaign directed against them. There’s also some good news in the virtual hugging and kissing space, which we think you’ll find hard to hate. It’s your time to shine: click on that link.

Host: Tim Stevens
Guests: Myriam Joire, Brian Heater
Producer: Trent Wolbe
Music: You Give Love a Bad Name

00:00:55 – Netflix releases Android app for select HTC phones, Samsung Nexus S
00:09:00 – Facebook admits hiring PR firm to smear Google
00:12:21 – Microsoft’s acquisition of Skype for $ 8.5 billion becomes official
00:17:49 – Google Music Beta walkthrough: what it is and how it works (video)
00:21:00 – Google Music Beta versus the titans of the streaming music space: a chart
00:24:00 – Editorial: Engadget on Google Music and Movies for Android
00:27:00 – What stalled negotiations between Google and the music industry? (Hint: money)
00:31:05 – Google adding Netflix, Hulu support, offline Gmail, Calendar and Docs to Chrome OS this summer, prices hardware at $ 20 per month
00:36:48 – Official: Samsung reveals Chrome OS laptop — the Series 5
00:38:05 – Google unveils Acer Chromebook: $ 349, 11.6-inches with 6.5-hour battery
00:40:42 – Editorial: Google clarifies Chromebook subscriptions, might have just changed the industry
00:46:41 – Google announces Android 3.1, available on Verizon Xoom today
00:49:50 – Motorola Xoom WiFi to get Android 3.1 update within the ‘next several weeks’ (update: now)
00:50:03 – Google TV getting Android 3.1 and Market this summer; Sony, Vizio, Samsung and Logitech onboard
00:50:25 – Google Ice Cream Sandwich coming in Q4 2011 to smartphones and tablets alike
00:52:13 – Google announces Android@Home framework for home automation
00:54:00 – Editorial: Android@Home is the best worst thing that could happen to home automation
00:56:00 – Lighting Science demos Android @ Home bulbs, promises dead-simple home automation (hands-on)
00:58:09 – Apple iMac (spring 2011) review
01:01:02 – Nintendo launching 3DS eShop on June 7, sharing some E3 love with everyone
01:02:43 – Microsoft’s next major release of Windows Phone will be previewed on May 24th, and we’ll be there live!
01:03:03 – Purported seventh-gen iPod nano spotted, complete with 1.3 megapixel camera
01:04:04 – Tactile kiss transmission device finally makes it okay to smooch your computer (video)
01:05:55 – Listener questions

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[RSS MP3] Add the Engadget Podcast feed (in MP3) to your RSS aggregator and have the show delivered automatically.
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Twitter: @tim_stevens @bheater @tnkgrl

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Engadget Podcast 239 – 05.13.2011 originally appeared on Engadget on Fri, 13 May 2011 13:30:00 EST. Please see our terms for use of feeds.

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Engadget
Trent Wolbe


E3 2011 Preview of BioShock Infinite

E3 2011 Preview of BioShock Infinite

We had the opportunity to sit down with Tim Garrison, Director of Product Development at Irrational Games about the highly anticipated BioShock Infinite.
New Videos

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Quickbooks Connector to ECommerce Website by vividracing

Quickbooks Connector to ECommerce Website by vividracing

Our ecommerce company is looking to develop a live Quickbooks connector system that is tailored to our online order needs. We process about 1000 invoices a month with several variables that current other offerings do not work well for us… (Budget: $ 1500-$ 3000 USD, Jobs: Javascript, MySQL, PHP, Script Install, Software Architecture)
Freelancer.com – New Projects

Former Navy SEAL Helms CNN WikiLeaks Doc

Former Navy SEAL Helms CNN WikiLeaks Doc

Yet another documentary about WikiLeaks and its founder Julian Assange is set to hit the airways this Sunday.

CNN’s WikiWars – The Mission of Julian Assange does a good job of tying together all of the events of the last year and providing new behind-the-scenes footage of Assange in Europe and elsewhere during the events that brought him to center stage. None of that footage, however, was obtained by CNN. Instead, it was licensed from Australian freelance journalist Mark Davis, since CNN was unable to obtain an interview with Assange.

Davis, who is also interviewed in the piece, got some candid, behind-the-scenes footage of Assange on a train, in cafes, in the Guardian newspaper’s bunker room and elsewhere. Though none of the information in the documentary is new, it will serve to feed a fix for those who can’t get enough of Assange — particularly since he has remained out of the spotlight the last few months.

Through some of the sound effects the film uses, the camera angles the photographers have chosen, and the choice of host, the documentary seems clearly designed to appeal to a younger, hipper crowd than CNN generally targets. But this leads to the one main problem with the piece – its host, Kaj Larsen, who has a loose and unsophisticated method of delivery that seems better suited for MTV or CurrentTV than CNN. In fact, Larsen is a former CurrentTV correspondent. He’s also, it turns out, a former Navy SEAL. Yes, that’s right:

Prior to his work in television journalism, Larsen spent five years serving as a U.S. Navy SEAL. As a young Lieutenant, he led a SEAL team of special warfare personnel in covert operations overseas.

Which seems like an odd choice to helm a documentary about massive leaks of military documents, particularly when some of those leaks involve questioning the actions of soldiers on the ground.

During one strange exchange in the documentary over the infamous “Collateral Murder” video that WikiLeaks published, Larsen oddly leverages his military background in discussing the video with retired Brigadier General Mark Kimmit. Stepping out of journalist mode, Larsen poses the question to Kimmit as a fellow military man, as if he expected Kimmit to answer more honestly than if Larsen were not a former SEAL.

“Sir, as you know I have almost a decade in Naval special warfare,” Larsen says in the clip above. “You’re obviously 30 years in the Army. Soldier to sailor, groundpounder to groundpounder, should these men have exercised more restraint?”

Kimmit replies that from what he can tell, the soldiers followed the proper procedures.

“So if they did everything by the book, is there something wrong with the book?” the former lieutenant asks the former general. Kimmit replies that the book doesn’t cover every scenario.

Given the sheer number of WikiLeaks leaks about the military, Larsen’s background is either the perfect choice for this documentary or the perfectly wrong one.

Perhaps I’m the only one who will be bothered by this exchange. After all, no one expects Christiane Amanpour to avoid reporting on Iran because she’s Persian or Wolf Blitzer to avoid reporting on Israel because he’s Jewish. But then neither of these journalists is likely to step out of journalist mode in the middle of an interview to make an issue of his or her background.

WikiLeaks has already condemned the CNN documentary as being “anti-WikiLeaks” and “full of the usual slanders.” Larsen’s background and his comments about it in the documentary opens CNN to further possible criticism.

Threat Level
Kim Zetter


E3 For Families: Nintendo’s Wii U

E3 For Families: Nintendo’s Wii U

Wii U gameplay

Image © Nintendo Co., Ltd.

Nintendo had a big secret to share at E3. Strangely though, now that we all know about the Wii U it feels like there is just as much we still don’t know. To join the dots, I’ve drawn together what they said at their press conference with time I spent on the new console to give you a family-gaming lowdown:

Nintendo does it again with a magical Wii U controller. By offering a motion-sensitive window on the game world that you can move around the room, all manner of multiplayer possibilities arise — the question is whether they needed a new console as well.

Nintendo came into E3 with the biggest payload in terms of announcements, although probably the most uncertainty as well. With the early flush of 3DS success waning and pressure from both Microsoft’s Kinect technology and Sony’s Move controller, not to mention the new PlayStation Vita portable system, there was plenty of work to do.

Rather than high-impact militarized gameplay with the bass turn up, Nintendo started their E3 conference with orchestral renditions of Zelda music. It couldn’t have felt more different from Microsoft and Sony, and immediately gave proceedings a fun summer-day-in-the-park feeling. The talk was of times gone by and versions of Zelda that seemed like old friends. “Ah Zelda, it sure brings back memories,” was the whimsy filled message from the stage.

If there was any tension from the weight and significance of this moment for the company it was kept very well hidden. Enjoyment and playfulness carried the show forward as they worked towards their big announcement. Super Mario 3DS, Kid Icarus Uprising and Mario Kart, Starfox 64 3D were each rolled out with more detail and modes revealed than previously. Of them all Super Mario was by far the most exciting and original — taking the inventive worlds of Galaxy and fitting them for the 3DS. MarioKart offered more novelties than revolutions, the ability to glide, submarine or monster truck your way round familiar levels was nice if a little familiar.

The 3DS games were rounded off by the announcement of Luigi’s Mansion 2 — which belied its second tier status and drew whoops and cheers from the eager crowd. This is a new rendition of the Gamecube’s launch title where you explore old run down houses to find and capture ghosts. More than just a 3D version, however, this included a number of new mansions and gameplay tailored to the handheld.

Then with great care, and some precisely-couched rhetoric, they revealed their new project: Wii U. With as much hoopla from the crowd as on stage, the atmosphere was all smiles around the press conference as various coins slowly dropped as to how unusual and fresh the new console promised to be.

The quick headlines are that this is the next generation Wii console which again focuses as much on a new controller as it does on visual horsepower. High definition graphics that looked on a par with PlayStation 3 and 360 were evident but mentioned only in passing. In fact such was the focus on the new controller that for a while I thought this might just be a Wii peripheral.

The Wii U controller looks a little like the uDraw tablet from THQ, but is smaller and thinner and provides a screen and full complement of buttons. Gameplay on the screen looks high def and the unit itself fits comfortably in your hands. Two ledges on the rear are designed to make it easier to hold up as you frequently do to look “through” — something I’ll explain below.

The hardware feels comfortable and well designed, and smaller than I had expected from the images shown at the press conference. It has an HDMI out port and a charging connector. A stylus tucks into the back just below a pair of what on a Wii-mote would be called B buttons. I had no problems getting comfortable with it.

As a series of gameplay experiences were demonstrated a picture started to emerge of exactly what the new controller meant for the system. Much of the gameplay innovation comes from Nintendo’s version of the PSP’s Remote Play feature. This means you can play your Wii U games on the controller screen instead of the TV. The console simply beams the image to your handset anywhere in the house to leave the TV free.

This is taken a step further when the controller screen is used in conjunction with the main screen. While the main action continues on the big screen in front of you the controller can offer an alternative view of the game world from any number of different angles in the space you are playing.

This creates the sense that the gaming arena extends into the room and you can look around it by holding the controller up as if it was a window into that space. Want to see what’s above your head, or to your left or right, simply hold up the controller in that direction and you can instantly see what’s there on the screen. Like the 3DS’s movement aiming in Zelda and Silent Scope the Wii U controller offers that same ability to look around the game by simply moving it.

The simplest and most compelling example is Wii-Sports Golf on the Wii U. Here the player puts the Wii U controller on the ground in front of them and it displays the ball, ground and lie, ready for them to hit it. Using a Wii-mote they then hit the ball in the usual fashion and watch their club swing through the Wii U screen and send the ball flying onto the TV. It was a simple demonstration that was quite magical to watch.

This brings us to the Wii U’s relationship to the Wii. Although you can only use the Wii U controller on the new console, you can still use your existing Wii-motes, Nun-chucks and Balance Board. This combination of old and new control enables the Wii U to circumvent the need for more than one Wii U controller. I imagine that this is essential to keep the cost down for the consumer, which will be a key factor in its success —  as will avoiding the criticism that the Wii has been too quickly superceded.

As with the 3DS it is also easy to miss the other part of the headline here — the part that Nintendo isn’t pushing very hard. In the same way that the 3DS is not only a 3D DS but a total graphical upgrade, the Wii U is a substantial step forward in visual fidelity from what we are used to on the Wii. Some of the videos on show looked like pre-rendered scenes, but were actually running in real time with a quality easily on par with the 360 and PS3.

The concerns of price and sustainability may have some grounds, but I think the real challenge for Nintendo here is convincing consumers that this needed to be a whole new console rather than just a new controller. The danger is that it is seen as something of a Trojan horse to get a more powerful hardware into living rooms to regain a slice of the media and gaming market they lost in favour of casual gamers on the Wii.

That said, in terms of positioning it looks like another strong play from Nintendo. The Wii U not only steals much of Sony’s thunder (of blurring the lines between portable and console gaming) by creating something that actually combines the two but they have also taken a under-utilised PSP Remote Play feature and made it a central part of their new experience.

There are a lot of pieces of the puzzle still to be fleshed out, and much of what was on show were sample experiences rather than finished games, but the announcement had the same feel as the original Wii news five years ago.

Playing a game of hide-and-seek wherein the hiding player has his own map of those seeking to let him keep out of sight, and the four seekers use a Wii-mote and split screen view on the TV to do their hunting is both simple and addictive. Just as addictive is the game where two players use Wii-motes to hide in a cityscape while a third player uses the Wii U controller to pilot an aircraft and hunt down the players on the ground.

The games I tried on reminded me more of playground games or laser tag experiences than a videogame and I really liked that. Extending the game world into the room around you sounds like marketing spin, I know, but it is actually a pretty accurate description of what the Wii U controller achieves. If you’ve played Zelda Ocarina of Time or Steel Diver on the 3DS you will know how instinctive this sort of targeting is.

Now the dust has started to settle and I’ve had some more time on the console it’s clear to see some real strengths in this approach. While I would have liked the option to use the Wii U controller on my existing Wii, I can also see the sense in making a leap to HD at the same time. With the promise of games like Batman Arkham City, Ghost Recon, and a host of EA titles, Wii U is certainly a boundary-breaking proposition.

I think I’m as impressed by Nintendo’s ability to surprise and innovate as I am by the console itself. On first blush it looks like they’ve done it again, but this time there really is something for everyone — hardcore gamers included. As Reggie said on stage “and everyone is a lot of people.”

GeekDad
Andy Robertson

E3 For Families: Microsoft Announces Family-Friendly Fare

Image by Flickr User JoshMcConnell

Now the dust is starting to settle on the big announcements from E3, I’ve started to pick my way through the marketing spin and actual reality — and found there still remains plenty to be excited about for family gamers.

Microsoft’s E3 in particular impressed me with a range of family games that demonstrated their commitment to both the expanded market as well as their Kinect controller. Here’s the thoughts I’ve collected so far…

Microsoft continue to connect the dots with impressive commitment and healthy innovation on their hands free controller. Their E3 press conference may not have many surprises but it reflects their sure and steady broadening of not just the 360 but their Xbox media brand in general.

The tone was one of confidence throughout the hour long presentation. Sitting watching with the 360 faithful made it clear you were in safe hands here. Halo 4, Kinect Sports 2, Ryse and Mass Effect 3’s voice control were high points as their told their hands free gaming story one more time.

At times the rhetoric overreached itself, like having “the best story tellers in the world” when in fact what they generally showed were exquisite interactive experiences rather than top-draw narrative. Other-times they seemed a little schizophrenic, following their interesting proposition that “There’s more to fun and games than fun and games” with “Xbox will always be about games.”

It seemed that everyone in the room was happy to forgive these rough edges though when so many interesting new propositions and extensions of existing ones were on the table.

This starts with a refreshed and fully Kinect-ready interface for the 360 that extends voice control from a few choice commands to all the media and gaming features. While the visual style continues the family likeness with the roundly well received Windows Phone 7 interface (read: cute foldy boxes), navigation can now stem from a host of new “Xbox…” spoken commands.

It’s functionality that leads the way for other additions to the Xbox media beachfront – Live TV and Bing’s cross-media search. The former enables you to watch Live Sky TV and YouTube with a few choice “Xbox…” commands while the latter provides matching movies, TV shows and games for a particular spoken phrase.

The Kinect theme continues with their announcement of new Kinect games and extended support in existing titles. This ranges from existing casual games like Kinect Sports Season 2 which see six new activities (including golf, tennis, darts, skiing and American football). Then EA announced their committed to include Kinect controls in Tiger Woods, Madden, FIFA and other titles (although it’s unclear if this is in the main game or an adjunct motion mode like Virtua Tennis).

All this I could have predicted beforehand. What I wasn’t expecting was the advancement and wider adoption of Kinect’s voice control. The greater sense of connection granted to Mass Effect 3 from simply speaking your conversation choices rather than pressing a button was instantly palpable, and being able to assign voice orders in battle felt like a genuine interactive step forward.

The Kinect war-chest was topped off by a range of brand new games. Kinect Star Wars, Fable The Journey, Kinect Disneyland Adventures and Sesame Street: Once Upon a Monster. These are the third party family friendly experiences that have been a little slow in arriving. Now they are here it is impressive to see how polished they are, and the obvious level of commitment from Disney, Lucasarts and Doublefine is impressive.

Fable The Journey and Sesame Street: Once Upon a Monster are the most interesting games of the bunch. Fable in particular was interesting as it works Kinect’s motions not just for easy controls, but to create an emotional connection between the player and the game. This and Kinect Sports 2 visible increased the vocabulary of gestures players could work with. For the first time it felt like Kinect was creating a new interactive grammar rather then just lowering the barrier to entry.

The other new games, like Disney Kingdom and Star Wars, were still strong contenders but mostly had the feel of Dragon’s Lair meets a Roller coaster fine — plenty of flying, swaying and jumping going but in an on rails fashion. The kids will enjoy these I’m sure, but there isn’t as much to keep me interested which unfortunately means I’m less likely to play with them for extended periods.

Moving us into more hardcore Kinect territory, something clearly on Microsoft’s todo list, was Minecraft and Ryse. Ryse is the newcomer here and was introduced with an epic opening about the quandaries of justice and power in ancient Rome dials down to a bloody hand to hand fight. But again the trump card is Kinect. I was uneasy with the visceral combat with head buts and stabs controlled by real world motions — but this is as much to the credit of Kinect’s ability to involve you in the theatre of the game as anything negative.

Having shifted firmly into hardcore gear now there were a series of other exclusive announcements. Halo 4 was the biggest bullet here (and one left until the very end) which although has now parted ways with creators Bungie starts a new trilogy of games with fresh blood at the helm. This was twinned with news that the original game Halo Combat Evolved will be getting a make over and making its way to the 360 in a release that celebrates the franchise’s anniversary.

Gears of War 3, Forza 4 joined Halo to complete a trinity of exclusive 360 games. In amongst all this was interspersed various impressive non-exclusive games like Modern Warfare 3, Mass Effect 3 and Tomb Raider, before rounding spending a little time on 360 exclusive titles.

I left the press conference feeling that Microsoft had done the right thing (a phrase that stuck with me from their ethos in developing Microsoft Office). This may sound a little bland, and oh my god he mentioned spreadsheets in a gaming post, but it’s genuinely this that makes Microsoft such an exciting player in the gaming space for me.

With their hardware, with Kinect, with XBox Live and with their games Microsoft continue to do right by what they have created. This may not always be the most headline grabbing approach, its something I appreciate and was again reminded of as the press conference drew to a close with Tim Shafer’s settling easy presence on stage underlining how important this long game really is.

GeekDad
Andy Robertson

MoonBots Registration Deadline Quickly Approaching

If you’re looking for a great summer project for your kids, a neighborhood group or youth organization, the MoonBots Challenge is one you should examine closely.  The challenge encourages teams of three to five youths to explore space, robotics and science through an exciting STEM-based program. The competition consists of two phases; in the first phase, simple biographic information is submitted, along with a video essay. Teams selected for the second phase build and program a Mindstorms robot to accomplish a series of tasks that replicate a lunar mission. Registration is free, but the deadline is just around the corner. So, go to the site and register today!

GeekDad
Dave Banks


LiveUSB Install – Live USB Creator

LiveUSB Install – Live USB Creator



LiveUSB Install is another nice third party Live Linux USB Creation tool created by Krasimir S. Stefanov. It can be [...]


Pen Drive Linux
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BlackBerry Bold 9900, 9930 Will Run BlackBerry OS 7

BlackBerry Bold 9900, 9930 Will Run BlackBerry OS 7


RIM kicked off its BlackBerry World event in Orlando, Florida by launching the not-so-secret BlackBerry Bold 9900/9930 models, also dubbed “Bold Touch.”

While the devices don’t noticeably stray from RIM’s design choices from the past decade — they’re instantly recognizable as QWERTY keyboard BlackBerrys — the 9900 and 9300 pack some impressive guts. While the 2.8-inch VGA touchscreens won’t impress many in today’s world of 4-inch screens, but the devices are RIM’s thinnest yet at 10.5mm.

Continue reading BlackBerry Bold 9900, 9930 Will Run BlackBerry OS 7

BlackBerry Bold 9900, 9930 Will Run BlackBerry OS 7 originally appeared on Switched on Fri, 20 May 2011 11:09:00 EST. Please see our terms for use of feeds.

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Switched

BlackBerry OS 7 Features Announced–But It Won’t Run On Older Devices

This morning, RIM finally unveiled its next generation mobile operating system, BlackBerry OS 7. It’s not a giant leap forward, but RIM is detailing a faster and easier-to-use OS that comes with an integrated, voice-enabled Universal Search system.

BlackBerry fans that have been frustrated by the operating system’s chronically sluggish Web experience will be pleased to know that OS 7 offers a “significantly enhanced” browser with HTML5 video support and speed updates.

Interestingly, OS 7 won’t have any legacy support, meaning that even the current generation Bold or Touch that you bought last year will be left behind — you’ll need to have one of RIM’s brand new 9900 or 9930 devices to run it. SlashGear writes that according to RIM, “the reasoning behind the absent upgrades is that the new OS is so dependent on the hardware graphics capabilities of its new handsets.”

RIM’s new BlackBerry Balance application, though, will work on any device running OS 6.0 or later. First detailed in January, Balance is RIM’s solution for combining both your personal and corporate accounts — and all the security requirements that those require — on a single device. For example, you can wipe all of the enterprise data from your phone, while still leaving the personal accounts intact. Or, social networking apps like Facebook and Twitter can be given limited access to anything from your corporate accounts.

BlackBerry OS 7 Features Announced–But It Won’t Run On Older Devices originally appeared on Switched on Mon, 02 May 2011 10:47:00 EST. Please see our terms for use of feeds.

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Farewell, Internet

switched logo

Well, here we are. More than four years after launching, Switched and DownloadSquad are unfortunately being closed. I’ve been thrilled to work at these two sites that have expanded tech coverage beyond the usual gadgets and social networks to cooking, culture, design, art and more. It’s been humbling to work with these incredibly dedicated and talented teams of writers, and it would have been impossible to do it without them.

Going forward, you’ll still be able to get the best tech news coverage from Engadget, HuffingtonPost Tech, Joystiq and TUAW. While we’re still working out some of the details, Switched and DownloadSquad will continue to live on the Web and be fully accessible via search. Understandably, our Facebook, Twitter and Tumblr presences will quiet down, but you can still follow the Switched and DownloadSquad writers on their personal accounts. Thanks for reading.

Farewell, Internet originally appeared on Switched on Tue, 12 Apr 2011 12:00:00 EST. Please see our terms for use of feeds.

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Understanding Automation Modes in Premiere Pro

Understanding Automation Modes in Premiere Pro

Automation modes are an important part of the audio work-flow in Premiere Pro, saving a great deal of time and effort fading music over speech and automating the volume levels/changes of each of the tracks to get the best results with the least amount of work. In this in-depth tutorial, Andrew Devis
Creative COW Library


June 7, 1975: Before Digital, Before VHS … There Was Betamax

June 7, 1975: Before Digital, Before VHS … There Was Betamax

1975: Sony introduces the Betamax video recorder.

Revolutionary for its day, the Betamax format was on its way to becoming the industry standard until the appearance of JVC’s VHS a year later. Betamax was probably a bit sharper and crisper, but VHS offered longer-playing ability, which made it possible to record an entire movie on one three-hour tape. The two formats were locked in a struggle that was eventually won by VHS.

A number of theories as to why VHS emerged victorious have been floated, but the longer playing time was certainly crucial, as was the fact that VHS machines were cheaper and easier to use.

Betamax was also the subject of a lawsuit filed by the entertainment industry (with Disney and Universal taking the point). The industry perceived a financial threat from the consumer’s ability to record TV shows or movies. The court ruled in Sony’s favor, agreeing with the company that a consumer’s right to record programming represented fair use.

Although Betamax continues to enjoy a connoisseur’s niche to this day, DVDs, DVRs and digital downloads have rendered both Betamax and VHS passé. Sony built its last Betamax recorder in 2002.

Source: Mediacollege.com

Photo: 1) Leonardo Rizzi/Flickr 2) Nesster/Flickr

This article first appeared on Wired.com June 7, 2007.

This Day In Tech
Tony Long

June 6, 1933: A Car, a Movie, Some Popcorn and Thou

1933: The world’s first drive-in movie theater opens in Camden, New Jersey.

The concept was developed by Richard Hollingshead Jr., who experimented with various projection and sound techniques in the driveway of his house. Using a 1928 Kodak projector mounted on the hood of his car and aimed at a screen pinned to some trees, Hollingshead worked out the spacing logistics to make sure that all cars had an unobstructed view of the screen.

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He received a patent for his idea in May 1933 and opened his first drive-in theater only three weeks later. They quickly fanned out across the country.

Their popularity soared after World War II, when Americans started having kids in droves. (Can you say “Boom”?) The drive-in offered cheap family entertainment, a place where parents could take the kids without having to shell out for a baby sitter, or worry about the little ones bothering other patrons.

In fact, that was Hollingshead’s original hook: “The whole family is welcome, regardless of how noisy the children are.”

Drive-in theaters tended toward B movies — Muscle Beach Party, Tarzan, Creature From the Black Lagoon and stuff like that — and always included a snack stand and a play area where the kids could go when they got bored. Which is what kids do.

Another feature of the early drive-in theater was the tinny sound, delivered to the car through a single, monaural speaker. As the technology improved over time — the car’s FM radio became the receiver in some cases — so did the sound.

The drive-in’s heyday lasted from the late 1950s until the mid-’60s, when nearly 5,000 theaters were operating in the United States. No cultural survey of the period would be complete without including the iconic drive-in movie theater.

Because drive-ins offered a certain amount of privacy, making out in the back seat of the car was a rite of passage for Teenus americanus, circa 1963. You could get it on in the front seat, too, if you had a column shift, or even a bench seat with four on the floor. But bucket seats? Forget it.

The rising cost of real estate was one of the factors that led to the decline of the drive-in. Especially for those theaters located in urban areas or heavily populated suburbs, the cost of doing business was becoming prohibitive. The popularity of walk-in theaters and video rentals didn’t help, either.

Nevertheless, drive-ins endure. Although fewer than 400 remain today, the industry appears to have stabilized. Those that survive often rely on additional sources of income to pay the rent, hence the popularity of drive-in-theater parking lots as flea markets, swap meets, motorcycle schools and even outdoor churches.

Source: Drive-ins.com, DriveinMovie.com, Wikipedia

Photo: The reverse side of the world’s first drive-in movie screen, in Camden, New Jersey. (Photo: Bettmann/Corbis)

This article first appeared on Wired.com June 6, 2008.

This Day In Tech
Tony Long

June 3, 1979: The First Great Gulf Oil Disaster

1979: Technical malfunctions allow uncontrollable pressure to build in Ixtoc 1, an exploratory oil well off Mexico’s southeastern coast. The blowout preventer fails, the wellhead explodes, and oil starts to flow into the Gulf of Mexico.

Over the next 10 months, 140 million gallons of oil flows from Ixtoc 1 into the Gulf of Mexico, ultimately covering 170 miles of United States shoreline in crude. It was the largest oil spill in history, a record that stood until retreating Iraqi soldiers blew up Kuwait’s oil wells in 1991, and the largest in marine history until Deepwater Horizon in 2010.

When Ixtoc’s anniversary arrived last June, and the six-week-old Deepwater Horizon disaster showed no signs of abating, a few observers noted the many similarities of the two disasters. The parallels weren’t exact: Ixtoc occurred in relatively shallow water, rather than a mile beneath the waves, where extreme pressures and temperatures change oil’s fundamental properties.

Also, Ixtoc was operated by a state-run company rather than a multinational corporation which, for all its political influence and sway over corrupt regulators, might be held accountable by government. And whereas little long-term environmental research was conducted after Ixtoc, many researchers intend to study the Deepwater Horizon’s impacts for decades to come.

But at a deeper level, the two disasters do resonate. The U.S. government, under industry pressure and in a general climate of deregulation, removed post-Ixtoc restrictions on offshore drilling by 1992. Forgotten was the lesson that human error and misplaced faith in operational procedure could produce large-scale oil catastrophe.

By the time Deepwater Horizon occurred, many people — including President Barack Obama — called it unprecedented. The amnesia was almost complete.

After Deepwater Horizon, however, when the Gulf coast had been declared off-limits to experimental deepwater drilling, it took just months for industry to fight back and the moratorium to be lifted. Drilling in the Gulf is proceeding apace. Perhaps the lessons of Ixtoc were learned, but by the wrong people.

Source: Various

Photo: Oil flows from the blown Ixtoc wellhead. (National Oceanic and Atmospheric Administration)

This Day In Tech
Brandon Keim